The automatic HUD/UI depth that allows you to have Crosshair and other elements into automatic aligned surface depth. Enable or Disable by "~" (TILDE), "^", or XB_GUIDE. Change the general static HUD-Depth by NUMPAD* or NUMPAD/ Disable partial HUD/UI by and try only leave crosshair ALT LCTRL C - This also draws things in the middle from the HUD/UI around the crosshair. Disable complete HUD/UI by ALT LCTRL X. NOTE: Change the convergence reduction by ALT PageUP or PageDOWN in cut scenes, if shortly the convergence is too high, up to you to use or not ALT INSERT Activate the Low Convergence Preset DEFAULT = OFF. Change by "." or ",", this is game depended as long as you don't use AUTO CONVERGENCE. Cycle Convergence Presets DEFAULT = 120. Change Convergence by LCTRL F5 or F6 - NOTE: You need to enable the advanced keys in the Nvidia Control Panel in the Stereoscopic 3D part of it! shows you Separation and Convergence that is currently on set, also gives you options to change convergence, separation or choose some Convergence Presets NOTE: OSD in geo11 is one eyed, you have to go with this, all the OSD in games are one eyed. NOTE2: F10 NEEDS TO BE be pressed to recover your convergence settings chosen any time you restart the game! NOTE: F10 can be pressed to apply your current convergence and other settings! ALL keys are written in the OSD in game, but you can also read DETAILS below for keys and functions FYI how to use and what they are intended for. NOTE2: Sometimes maxed out AA in game (TAA or TAA) can cause "smearing" of things like edges of textures from objects, try lower AA in this case NOTE: Sometimes AA OFF can cause issues like flickering/flashing light details you may need to switch resolution in game to something lower than your native one and back to native to kick in 3D => Often needed for GEO11 you may need to press ALT TAB and ALT TAB again to kick in 3D => Often needed for GEO11 you may need to press ALT ENTER and ALT ENTER again to kick in 3D you may need to start a game 2-3 times if it crashed WITHOUT any error message or crash => NOTE: Default after installation of of UE4-UF2 9.12 and later is MIGOTO! start 0000_Start_MIGOTO.cmd if you want the game uses 3D-Vision driver and 3DMigoto. ALSO use this if you manually updated GEO11 dlls in. start 0000_Start_GEO11.cmd if you want the game uses GEO11 driver, instead of 3D-Vision driver and 3DMigoto. \ShaderFixes\Geo11 => nvapi64.dll and d3d11.dll to be applied! There will not be an frequent update of the UE4-UF2 on each geo11 update! NOTE: Any update for GEO11 later 0.6.78 needs to be placed in. \GAMEINSTALLFOLDER\SOMETHING\Binaries\Win64 Extract the complete archive to the main game directory, e.g. get the archive from the attachment here from the post one, make sure you remove the "Shaderfixes" / "ShaderfixesDM" / "ShaderCacheDM" folder from the game you are going to install the new version! NOTE: Please, if you install a new version over a prev. davegl1234 (David Lockwood) for GEO11 DRIVER. AND ALL of you that are a REAL part of the 3D-Vision scene, for your contributions, reporting, testing ETC. MASTEROTAKU for his continuous help! Most of the Reflection fixes was initially made by MASTROTAKU! DJ-RK for UNIVERSAL AutoConvergence Formula and Dynamic Light Fix! DSS for many many features like AutoConvergence/AutoDepth/Cursom Shaders for MatrixInversion, Mouse and MUCH MORE! DSS/Bo3B/Chiri: 3D-Migoto, the base for ALL the fixes you see here!! Send me some donation via PayPal if you want to support me via PP: Optional Donations and continuous Support? Unreal Engine 4 -Vision-Ready-Fixes for 99% of UE4-Games
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